Brilligh: Alright, now mark this: I want a nice room for a change, and make sure there's room enough for me & Peter to do our work. [She swipes at anyone who makes a snide remark] We're gonna try to get some magic written for Karzoaka, you rusting sods.
After the discussion everyone starts to fall asleep. Thoughts of your battle at the High-Point in Crux and the hike through Funeral trouble your dreams, but due to your fatigue you do not wake up once. Until.....
*KNOCK KNOCK KNOCK*
The sound surprises you out of your slumber, finding yourself in this strange, unfamiliar room causes a moment of disorientation. Wiping the sleep from your eyes you hear whispering at the door.

Flederoth: Hallo.... The time has come for waking. Please to wake up. We need to exit this place now. You can't stay here long.
Snatch: YOU JUST SCARED THE... WHERE ARE WE?
Clymenstria: Morning Fled, up all. Let us make haste. [Stands streaching, in the small space, an impression of bumps and lines from where her head lay upon the back spine of Snatch] We've much to accomplish (yawn) so let us away. [straps her armor on, her lips moving in a blessing, each movement and fasten a prayer to Athena. She then gears up for the day]
Snatch: (to peter, quietly) DO YOU THINK SOMEONE WANTS US ALREADY FOR SOME PAST THING? WHAT IF SOMEONE WANTS TO PUT ME BACK IN THE FIGHTING SHOW!?
Brilligh: WOT??! [Her hand whips towards her leather sack of iron filament and nearly sends a sizzling missile at the door.] Flederoth? What the rust? You almost bit the iron, berk. [She glances down and notices a black deflated glove hanging at the wrist of her left arm. As everyone begins to ready themselves to leave the room, Brilligh quietly takes a lizard's tail from her bag of holding and slips it into the glove. She turns her back to the room, pushing her scarred stump deeper into the suede glove until she feels the lizard's tail, and mutters under her breath:] It's one microscopic cog in my catastrophic plan, designed and directed by my lost left hand. [The glove snaps into shape, and she buttons the edge to the sleeve of her robe, clenching and flexing it slowly.]
Outside it is a downpour. The streets are have streams of dirty brown water flowing into drains. A group of Dabus, seemingly unconcerned with the rain, float about unclogging the grates. The citizens run about with umbrellas and oiled rain clothes. The heavy rains together with a thick fog reduce visibility to about 50 feet.
Flederoth: [hands PCs umbrellas] That is a place is where you cannot stay too long. We will be going for a walk today. Please to let me show you around my city. My payment to you. Here is the Lady's Ward, smart cutters like you should go to the Friendly Fiend on the border of the Lower Ward. You are bloods, there are magics there. Come Pfepftzet let us go to there now.
Peter: Much thanks to you Flederoth, I could use this umbrella. It's good to be in Sigil once again. Brilligh I need to speak with you when you have a moment.
Brilligh: [scowling at the downpour] this city's charms never end...[waves away the umbrella, as the wide brim of her hat does fine in keeping her dry] Yes Peter? Do you know of this place Flederoth speaks of?
Clymenstria: Bless you.
As Flederoth speaks Aranya enters with slick black looking oiled canvas rain gear on her goat-body. She carries a fancy umbrella with all the frills and pomp as would be fitting to a priestess of partying. Behind her are two Formians, intelligent ant like creatures. Their black chitin is adorned with jewelry they wear in between their carapace joints. The Formians carry her goods in the back of a wheeled cart. She tells you their destination: the Guildhall/Market ward.
Once on the main street it is as if you are in a pageant. Then the sound of horns.
Minder1: Make way! Make way! Chamberman Ballachs is coming! [blows horn]
[crowd parts]
Minder2: All accusations made against Chamberman Ballachs are false!
Minder3: Tis the Dark! Tis the Dark! Chamberman Ballachs speaks the Truth!
Minder1: Make way! Make way! Chamberman Ballachs is coming! [blows horn]
Minder2: All accusations made against Chamberman Ballachs are false!
Minder3: Tis the Dark! Tis the Dark! Chamberman Ballachs speaks the Truth!
Three men with fancy capes displaying heraldic symbols with swords drawn clear the street. Behind them is a sedan car carried by six strong humans.
In the sedan car is a fat human in regal clothing waving to the crowd throwing out rose pedals. The crowd rush to pick up a pedal excited to have a piece of this tempest in a teapot. The sedan car passes, for a moment the fat human riding inside looks directly at your party with fear in his eyes. Then he's back throwing pedals at the rich people. The crowd parts to the entrance of the court house where two patrols of Harmonium take him and escort him inside. 10 Mercykillers guards walk by, out of the courthouse, with a Baatezu in chains.
Occurring at the same time, unnoticed by the crowd, a man runs to an advocate standing on the top of the stairway, but on the side of the courthouse, pursued by a group of harmonium guards. The first advocate shakes his head, another advocate steps in front of the man drawing his sword. The Harmonium guards stop. You aren't able to decipher their whole conversation, but the two sides shout at each other. You hear that the advocate is Doomguard. He talks quickly. You hear the Harmonium demand a retainer be paid per the law. You then see the man begging the advocate as the guards shackle him. You hear the man yelling pathetically as he is dragged away. The advocate sheathes his sword and walks back up the steps. Him and the other advocate can be seen mocking the man, laughing.
Brilligh: [quietly to Flederoth] What are we witnessing here? And why did that fat man seem worried about us? Bodies don't know we're here for Karzoaka already do they?
[NOWISTHETIMEFORTHEBUYINGOFTHINGS]








