New Flat




Worple Lemon leads the group back out the great arches that border the Lady's Ward to the Market Ward. Skirting the perimeter of the open market to dodge the crowds, the group ends up in the Guildhall Ward. The Guildhall Ward is considerably more quiet than the other wards. This is the home of skilled artisans and their workhouses. The Guilds, once the most powerful and influential force in Sigil, have declined in power over the past centuries. The remaining guilds no longer remain a political force, they now exist only to serve those artisans in small ways.


Clymestria:(Exhausted after a day of browsing shopping haggling and the rest, Clymestria walks with her head high, the very image of a Priestess wild eyed but assured, heading to a headquarters, a strategic luxury she's been operating without for to long. Scanning the buildings as she walks past, not knowing the script but recognising the symbols of craftsmen, but sees not the spinner, weaver, or potter represented.)


To call the house run-down would be an understatement. What was once the fence is now only posts, the tiles that made up the small courtyard are mostly broken, the roof sags and has holes in it.
Brilligh: [Her eyes wander over the dilapidated structure, it's rundown appearance appealing to her instantly] Well, it would appear you sods finally did something right
Clymestria: (Crosses her arms in front of her, jaw set, hip out she looks from Lemon, to Ids Ke, to Saru, to Git. Each gets the space of a blink, and at Git, with a smile playing across his face, the slightest shake of her head.)

Worple Lemon: We found this place today. It's perfect. The floating people with pictures on their heads wanted to destroy this building so we bought it.

Tag Chi' Git: I bought it. The deed is in my name, so you all can pike it if you have a problem with that.
Brilligh: [A mellow hiss slithers across to Tag Chi' Git] So, this is the kip where we'll be leaving your corpse when we depart Sigil then? Git, there's something you should get, and you better tumble to it with a quickness: Berk, you are, at best, tolerated in this party, see? The only reason you had two greens to rub together is the simple fact we've kept you alive long enough to spend 'em.[She takes a step closer to him, spreading her wings wider, and pointing a bony finger under his nose.]Wise up, shut up, and mind your place in the food chain, or mark this, and mark it in stone: I will slice you open, suck your entrails out with a silver straw, sew your hands & feet together, and use your rusting corpse as a sodding purse. You got the dark of that chant, you rusted sod?[Stepping back, she folds her wings in, and glances at the rest of the party, seeming to all but ignore his presence.] Now, let's get inside off the blasted streets & see what repairs are needed within. Peter & I have much preparations to make, the last thing I need is water dripping on my tomes.Clem, Peter, I need your ears when we have a moment.
Peter: (Looks at Tag Chi Git and whispers in his ear) Don't mind her she's on her menstrual cycle. (looks at Brilligh shrugs his shoulders and whispers) you put him in his place rather well. I think I will sleep next to Git to keep an eye on him. I will watch him very very closely.

Clymestria: (Hides her face in the crook of her elbow, blinking away the laughter in her throat)

Worple Lemon: errr.. yes, I was three gold short of the final price.

Clymestria: Is she sound? Or is sister Snatch going to bring the place down when she rolls over?(A skeptical look on her face, she takes long purposeful steps, lightly as she can, her arms crossed again, and her feet coming high off the ground) Well, she's an ugly beast, but she was well built. (Clymestria reaches out and pats the corner of the hovel, a hollow *thunk* runs through the beam, some slight rattles, and the tinkle of grime and debris falling from within. Her face winces waiting for the disaster to strike, but seconds later she relaxes her face) Yes, i suppose that "good work" is the appropriate phrase. (Heads inside, lugging her days purchases on a heaving arm through the front door.) What's to be the arrangements?

The house is built lengthwise and is two stories tall. The second story is half the size of the first and occupies the left side of the house. The windows are boarded and the door rests off it's hinges against the wall near the door frame.

Worple Lemon: Well... the upstairs has pigeons roosting there. We had to pry the door open because 'twas boarded shut. But I know something ye don't about this house. Ye don't know and Git knoweth not as well. [there is an excited look in his eyes as he fidgets unable to keep the secret he's been trying to hide] THERE'S A SECRET ROOM DOWNSTAIRS! HEHEHE [whispering] and it belongs to me. Git doesn't know he only bought the upstairs.




The inside is as bad as the outside. The whitewashed walls are brown and cracked, exposing the wood slats beneath. Bird shit stains the wood beams that are exposed by holes in the roof. The entrance is large and welcoming there is a hallway leading left and right. To the right is a large room. A small tree is growing in this room beneath one of these holes in the 'living room', a very rare sight, the sapling is nearly 6 ft tall. Another door leads to a dilapidated kitchen.





The hallway to the left leads to an empty square room with boarded up windows and a broken sliding door to another room, possibly a bedroom. This room looks like someone lived in it. There is a nightstand in the room with an old lamp on top. The wood on the floor looks well used.





In between the two rooms, in the hallway, is a stairwell leading landing with doors to two bedrooms. In one room there is an empty dresser in the closet. When you open to door to the second room a large group of executioner ravens have taken roost here. Executioner Ravens are the unusually large ravens that live in Sigil. They have a five foot wing span, gray bodies with black wings and heads. Their name comes from the fact that they hang out by the gallows, guillotine and other places of execution for easy meals. It's said that their unusual size is from feeding on the blood of fiends.There is an elaborate complex nests and about 35 ravens roosting about on the rafters and around the room, they don't move, but just stare at you as you enter.




Tag Chi' Git: We're going to have to find a way to get rid of all these sodding birds. Maybe a lightining bolt will do the trick.




The entrance to the secret room downstairs is under a moldy old throw rug beneath a table with a chair on top. Worple opens the hatch exposing a dark stairwell.

Temple of Faerun










The Temple of Faerun is an impressive structure. Heavily fortified walls hide a complex maze of shrines to various deities in the Faerunian pantheon. With the exception of a few evil gods all are included. The temple grounds are typically open all hours of the day with a boarding house for newly arrived primes from Toril. But as you approach the main entrance of the temple you notice the doors are closed and barred. No flags fly and temple guards stand by the doors. Something is wrong.







The temple guards recognize you and say nothing as they open the gates. Rather than the usual nearly festive air, thanks to the clergy of Liira, you are greeted by silence when you enter. The clergy stand like mannequins with shocked looks on their faces. Time seems to slow down and you can hear your heartbeat in your ears.



The high priest of Oghma takes your hand.




Brother Grathmore of the Seven Gates: She's gone.
Arayna: Who? Who is gone? [Arayna feels a sinking feeling in her stomach as she guesses at the answer]
Brother Grathmore of the Seven Gates: [choking back tears] Our lady Tomeri mistress of Wisdom and Love has fallen. Her priests found out today. It pains me to tell you, but we must keep this a secret for now. I trust your compliance to my wishes. For now we must continue with our lives until more information is gathered. Oghma has given me no insight into this matter, which worries me greatly. I pray that this is not the start of another Time of Troubles.
Arayna: What? Who is in charge of the investigation? Can I help in anyway? This is terrible news. Is anyone else missing?




Brother Grathmore of the Seven Gates: Sister Arayna, your enthusiasm is greatly appreciated, but let the Assembly of Friends lay the initial groundwork. I'd say they are trained to deal with matters like this, but that would be a lie. Don't get too involved, who or whatever did this must be of great power. If I'm not mistaken, there's a celebration you have been planning. Keep yourself occupied with that for now. We'll call upon you if you are needed. Lady Huldane is likely waiting for you.




As you continue through the complex, passing by the great shrine of Tempus, you see the priests of Tomeri gathered in a group. Some priests lie prostrate while others stand crying on each other's shoulders. It's a pitiful scene.




The street leading to the Shrine of Liira is lined with strings of colored flags drawn across the buildings. This shrine, though small, is typically very busy. All celebrations from brith, marriage even death are orginized by the Priests of Liira. You see Lady Huldane, the high priestess, outside removing some of the flags from the outside of the main temple. She notices you but says nothing and goes back to work.




Arayna: [proceeds into the main temple of Liira. She then approaches the altar and begins to pray for insight into this strange occurrence] Great goddess of Freedom, Liberty, Joy, and Celebration. Please grant me a vision of any kind to guide my spirit and mind in the correct direction. No matter the cause I will continue on my true path and bring joy to the lives which I touch. I will let neither faction or business influence my true path of enlightenment. I seek only to enjoy this life which you have granted and someday when my day comes I will continue to serve you. Shall I visit your home plane to make sure all is well? If you deem it so I would become a Specialty Priest and pledge my entire life and afterlife to your cause. Please give me a sign great goddess. Ye are my life.




Your prayers are interrupted by a warm hand touching your shoulder. You look up and see Sister Gertrude, one of the higher ranking priests of your order. She is an elderly Prime Human from Silverymoon, a city in Faerun.



Sister Gertrude: Sister Arayna, ye must be praying for our lost Goddess. Tomeri was a kind and wise goddess who lived to ease the suffering of all creatures who worshipped her. I can't imagine who could commit this horrible deed.


Cyric probably had his vile hand in this murder.... why do the gods not rid the multiverse of him. I suppose he serves a purpose unknown to us.




Aryana: All powers in the multiverse serve a purpose. If a power fails to attend to his or her duties properly they will quickly fade from popularity, lose worshipers and perish. Cyric serves the insane and scheming. If he had a hand in this he will slip up and we'll have a chance to get her back. Does anyone have more information on this? I will gladly go anywhere including the nine-hells to help free her if she is imprisoned. We could get a team together of all the good and neutral powers of the realms for this mission.



Sister Gertrude: Thine enthusiasm is noted. Once we know more, and if it is appropriate we shall send for thee. Do not be surprised if you are called upon to do our Lady's bidding.




When thee art done with thine worship there is work to be done for Lord Belevedere's son's celebration. Thine holy streamers and blessed noisemakers were a good touch, so sayeth Good and Reverend Sister Solanus, and we shall definitely use them. May freedom and joy prevail Sister Arayna.





The workshop behind the temple area is small and cramped. A group of priests work frantically tying flags to a long string, while another group are clustered around a table with discussing the best seating arrangment for the upcoming celebration. A box by the table is over filled with reserved invitations.




Brother Wendal: Lord Ballach will not sit next to Vic Mollard, but Vic won't sit next to Ka Lin T' Morno! Let's try this again.



Others: [groaning in unison]



Brother Wendal: It is this way for our Lady Liira wills it so. We shall find the harmonious path, and this celebration shall be an success. That is our job.




Aryana: Lord Ballach, I will sit in between the two individuals you are having trouble with. I will make try and find common ground between them to make them friends so they may enjoy the celebration!




Brother Wendal: Aryana, tis good to see ye. Ye spend too much time at your job and not enough celebrating your freedom! I jest. Thank thee for thine help Aryana. Thine idea, while appreciated, will solve our problem not. [claps hands] Wine break!




Wine is poured into all welcoming glasses. One of the tailors, a thin old man, picks up a fiddle and a young boy, not more than 10 summers old, picks up a tambourine. A raucous song dedicated to Liira is sung loudly. A priestess of Sune enters during this first song and starts dancing. She moves in an alluring way hypnotizing nearly every body with the undulations of her beautiful body and clothes. Soon the whole room erupts into dancing. The festivities burst out of the workshop ensnaring the rest of Liira's clergy. As you walk down the narrow streets of the temple other clergy join the merriment. Clergy with musical abilities start playing along, others chant in perfect harmony. The whole march takes on the feel of a celebration of life while respecting the sadness of death.



The march ends at the temple of Tomeri. The clergy and staff exit, their eyes red from crying. The music stops. Sister Gertrude steps forward.




Sister Gertrude: Followers of Tomeri, goddess of wisdom and love. Our thoughts and prayers are with you in you time of sorrow.


After the break you are set to work. You manage a group of 5 initiates. Your job is to make and bless cookie dough.

Aryana: [to herself] Sugar cookies again? I've surely angered Sister Gertrude with my absence. I know a way to make this celebration a little more jovial hehehe. [Aryana stops by her dorm for some specially procured butter made from the finest halfling sticky icky.]




Aryana and her initiates add the butter to the dough, not before sampling some. After the most laugh filled baking experience in recent history the cookies are made.




[roll Wis check -4]



Nose to the Grindstone (FINAL)




After a busy day of shopping you return to meet up with the rest of the party. When you arrive you see Ids Ke, Worple and Tag Chi' Git sitting around a fountain looking towards Saru. Saru, standing almost completely nude, seems to be speaking to a group of Harmonium officers.

(Striding with confidence, her satchel lighter, but now bearing fine gifts for her companion, her eyes a little tired from the day of shopping. She scans the area ahead looking for the rest of her companions who know the way forth to our place of much deserved respite. Her face freezes a fright mask of a pleasant day. Her jaw clenches and her smile slowly fades, the calm resolve tainted by a look of madness recently acquired falls onto her face) "Form up, as a retinue. Calm heads, calmer tongues." (Her pace increases as her steps aquire purpose)


Harmonium Officer 1: Listen, you can't prove to be a citizen and you can't prove to be working here. You have to leave NOW! If we have to ask you again, yer gonna be scragged. Can you wrap your bone box around that?




Saru: Oh no no no, Sir, it's you who doesn't understand. I am on a mission from my God, and now we wait for our friends. We will move when they arrive.




Harmonium Officer 2: Will ya jus' scrag the berk already. I'm sicker than a Gehreleth of him talkin' us in circles.




Harmonium Officer 3: Listen you sodding sod, we've given you a chance to move an ya haven't. Now ya gonna learn who runs this town, you will comply!




Harmonium Officer 1: [removing shakles from his belt]




Tag Chi' Git: [stands up quickly, staff in hand] I wouldn't touch him if I were you.




Ids Ke: *smack* Ya... know... My friend.... Saru *smack*.. is a.... saint. It is.... my... duty ta... pro..tect him.



Worple Lemon: [walking away]

Brilligh: [stops in her tracks & looks at Clym. Her mouth opens & closes, and then] Err... say something... Priestess.[!]

Snatch (to brilligh): A GOOD THING WE FOUND THEM! IT SEEMS THEY WERE ABOUT TO CAUSE A SCENE BY FOLLOWING ORDERS. (walking over to the group standing near the harmonium officers, keeping an eye on the quick pace of Clymestria, and taking in the edges of the scene. no new guards coming up... it seems they were asking for papers... we don't have papers ourselves... again with this slavery madness! we will not become new found prey here!)
Clymestria: [Makes meaningfull eye contact with Worple, and a nod, raising her eyes to indicate her needs. She ads to her voice the tenor she uses so often heard from her during her more righteous extemporations with a hint of aristocracy.] WORPLE, what is the meaning of this? Your mistress sends you all to find us lodgings, and you stir up trouble.
Worple: uhhhhhh. I didn't tell them to....
Clymestria: [Shouting ahead] Saru, Git, sister IdsKe, please stand down. [Moves foreward, her pace never quickening to a jog, keeping her head aloft her shoulders, her priestly countenance projected for all to see]
Saru: [To Clymestria] These thugs think they own the fountain. Vishnu's flame will temper their attitude.
Ids Ke: [looks at Saru then at Clymestria confused]
Tag Chi' Git: Don't listen to that bimbo. We can take these sods!
Clymestria: [to Harmonium patrol]Sirs, please... I found myself longer indesposed than i had anticipated, and my retinue, be they as rural as I and unsure of the ways of your city, have made a miscalculation.They were to meet me here, but i take it they have too long been at it. We accompanied a trade caravan into your fair Ward, but yesterday eve and have now rejoined to make way to our lodgings.

Harmonium Officer 2:[looks long and hard at Clymestria] Stand down boys.
Harmonium Officers point their weapons to the ground.
Harmonium Officer 2:[looking into Clymestria's eyes] It's a violation of the Law to loiter in the Lady's Ward. Normally we'd scragg ya especially when none of you are employed or have any connection to this area. Tell me what your business is here in the Lady's Ward.
Clymestria: We'd not been properly informed good gendarme. We came to these parts to deliver our previous employer yonder, (Moving her hand up with priestly gentility, her fingers dragged accross the air as though the surface of a pond, to motion at Interplanar Importers) and arrived late in the day, and were provided board there. This contingent of our party was to find us lodgings for tonight, and this was the most obvious meeting point, it being such a splendid and serene location. (Turns to Git, and her eyes burn into his, hoping he remembers her sword at his throat well) We will be imediatly on our way, and i wish you a pleasent night.
The Harmonium officers record the names of the present party members.
Harmonium Officer2: Well, Kleymesstreea. I like the cut of your jib. The Harmonium are allways looking for new members. Athena's ideas are much like our own, ye should come to a recruiting station some time. [elevator eyes] Good day to you Miss.

shopping! (hoping) FINAL!





During the one hour journey to the Market ward or alternately the 35 minute walk to the Lower Ward shop The Friendly Fiend the rain stops. The fog starts to lift in the Market Ward but is ubiquitous in the Lower Ward at nearly all times.

Brilligh: Arayna, could I ask you, is it improper to trade here? On the Planes, people barter and exchange goods & services. Would I offend a costermonger if I wanted to trade, or even sell something I have to them? I saw Tarsheva had to present papers to bring things in, do I need something like that?


Aryana: Yes, at certain choke points you do need to have papers notifying the authorities what you are carrying, where it hails from, and how much you plan on dealing within Sigil. Most portals are catalogued by the Fraternity of Order and it's a good source of revenue to charge for their use. If you have large loads coming in I can help you with this as that is my profession here. Of course, there are ways around that. Just ask Lord Estavan.


The Friendly Fiend (Lower Ward)


Located in a two story house

The shopkeeper, A'kin is an arcanoloth with a pleasant personality and friendly manner. Despite his fearsome appearance A'kin is the nicest fiend you've ever met. When you enter the shop A'kin rushes to meet you. He offers cups of hot tea and mugs of of sweet wine. Served by a gorgeous Erinyes who smiles kindly as you take your drink.

Brilligh: [Before entering, takes off her hat & hands it to Peter to wring out. She shakes off her wings, then takes the hat, which, oddly looks as dusty as always. She adjusts it on her head, pulling her hair out of her black eyes. Stepping into the shop, her hooves click on the stone floor.]

A'kin: Welcome, friends, welcome. Please look around, let me know if I can assist you in any way.


Pfepftzet: (accepts a mug of sweet wine) Perhaps you can help me. I am on the hunt for magical sheaf arrows. I am also not averse to handling any fine magical weapons you may currently have in stock. You may find interest in some items of mine. Here I have a well cared for composite long bow, this fine longsword that is now, alas, without a handle, an almost new morningstar (this beauty has nary bashed a head in), and if you can make it worth my while, a magical silver longsword. What say ye?

A'kin: Sheaf arrows? Yea, we have many of them. Are you off to war? hehe. I jest. Seriously, we have what you need. Silver, cold-forged, masterwork, magic of varying strengths. [whispers] We also have some arrows of slaying 2,500 gp each, cheapest price in Sigil. As for other enchanted weapons, please browse the racks behind the counter I will assist you any way I can. What type of weapong are you looking for?

Clymestria: Thank you and may Athena bless you. I've need of a few items, a hand and a half sword, a crossbow, 10 quality bolts, 4 even better bolts, and 3 each of fire and frost, a quarrel, a fine set of armor for a gith, and have you a cape which might have some illusory effects? The color of a peach if a choice is to be had. I've also some magicks id like figured out and would take any recomendations you could give as a kindness. Can you help me?

A'kin: Of course we can help you fair lady. [rings a small bell a robed Tiefling comes from the back room] Landok, we have a customer who'd like a few items identified.

Landok: [rolls eyes] Yes, A'kin. It costs 100gp per item and will take about 10 hours to complete. [takes items and exits]


Clymestria: [Swings around her pack, a slight *ching* as it comes to rest. Clymestria's fingers work to undo her clasps, and pulls from the top of her satchel a cloth wrapped around a slithering mass of resplendant hoops, which she lays ligtly into the arms of the waiting customer service representative, and holds up a finger to indicate a moment more. Again she kneels and pulls a small rod of light wood, a spiral patern carved lightly in it's golden veigned length, and a glass bulb with a dark liquid, which when it swished seemed to crest a glowing orange. These items she also lays onto the waiting mail. And from her purse she pulls a sack and weighs out the fee.] Thank you Landok.


A'kin: [smiling] I may have just the item you're looking for. Stay there.[goes in the back and returns with a long thin darkwood box. Inside the box is a fine bastard sword with a gem on the pommel. The gem looks like there are stars inside.] I just recieved this sword I haven't examined it yet, but it's enchantment is strong. Armor for a gith... zerai I'd assume [looking at Pfepftzet], we have masterwork plate from Traban's forge here in Sigil that'll cost you [5,000 gp]. Enchanted Astral made Splint armor [3,000gp]. This plate armor is made on the Prime. It's main function, to send the wearer to the Etherial, is useless on this side of the multiverse [4,000gp]. Enchanted Field Plate [15,000gp], masterwork Field Plate [8,000gp], enchanted Studded Leather, increases your chance to move silently [2,000gp]. *whew!* If that's not enough for you how about these bracers? [7,000gp AC3, 5,000gp AC5]. You'll find the bolts in this display case, please tell us how many you need.

Clymestria: Those fine bracers will service perfectly and i will take that Beautiful weapon. Please do tell me of it's specific properties also.[Into a different pouch more gilded and heavy laden, which she took from Saru as they parted this morn, she extract the price of the sword, and as her hand raches deep already rather depleted, Flederoth elbows in and offers forth a heafty handfull of merts. She moves her hand to push his back but seeing the look in his eyes, the penance there she takes them.][whispers] Thank you.

Snatch: AS YOU CAN SEE HELPFUL SIR, I AM A SAURIAL! WHAT DO YOU HAVE IN THE WAY OF A WEAPON I MIGHT WIELD EASILY? OR SHOULD YOU NEED TO POINT ME IN THE DIRECTION OF SOMEONE ELSE'S WARES?


A'kin: You say you are a Saurial? In my millenium of existance I have not seen a living Saurial. We do not have anything from your land. I am very sorry about that. How is it that you speak good Sir Saurial? Is it with the assistance of a homunculus? I have studied the makings of these creations and would be most interested in seeing yours. If you'd like please look about I have items that may interest you. Wait here. [goes to the back and returns with a velvet tray with some rings and bracelets] Tell me if these would interest you. One ring protects you the other makes you invisible. The bracers protect you as well, I have two types in stock.

[Ring of Protection +2, Bracers of Defense AC 5, Bracers of Defense AC 3, Ring of Invisiblity]


Snatch: IT IS QUITE ALRIGHT THAT YOU DO NOT HAVE ANYTHING FROM MY HOME, FOR ALAS, NOR DO I HAVE MUCH FROM THERE MYSELF ANYMORE. MY GODDESS HAS DESIGNED A VERY SPECIAL TRIAL THAT I HAVE BEEN NAVIGATING SINCE I FOUND MYSELF COMING HERE ON AN EXPLORATORY JOURNEY FOR MY PEOPLE. THE GREAT SPELL JAMMING WIZARD THAT OPERATED OUR VESSEL MADE THREE OF THESE HOMUNCULI, THE OTHERS ARE GONE SADLY. A'KIN, BE YOU OF GOOD FAITH? [opens mouth widely to show him the homunculis] I HOPE THAT YOUR CURIOSITY HAVE BEEN SATISFIED A'KIN, I AM OFTEN THE FIRST OF MY PEOPLE TO MEET A BODY, I HOPE YOU HAVE A GOOD FEELING ABOUT THOSE OTHERS THAT YOU MIGHT MEET WHO SHARE MY STATURE! AHEM. SO, HOW MUCH WOULD YOU LIKE FOR YOUR RING OF PROTECTION?

A'kin: Ahhhh, you like this right? I will sell this ring to you for 2,500 Jinx. A most interesting story, you served on a spelljamming vessel? You don't see those in the planes often.

Snatch: A'KIN, I'M ACHING FOR THAT RING, I'LL GIVE YOU TWO OF THESE FINE GEMS AND THESE TWENTY NINE PLATINUM.

Pfepftzet(overhears A'Kin speaking with Snatch): A ring of invisibility? Tell me, how does it work? May you also tell me if you carry any healing potions?

A'kin: Good eye lady Githzerai. This ring will render you invisible! A most useful item indeed. I will sell it to you for 9,000 gp. Healing potions! Yes, we just get a new shipment from Dr. Darekill. We have 3 varieties the usual: 100 gp; extra: 250 gp; and mondo 500 gp each.



Inside the store is a treasure trove of useful items. A large section of the store is reserved for spell components and spell keys. A display case with wands and a rack with swords and spears line one wall. Another wall has axes, maces and flails. Wicker mannequins display armor next to a rack of swim suits made from the scales of a water drake, said to help ease your way through while swimming.

Brilligh: [sips leisurely at her hot tea, listening to her cohorts yattering at A'kin. She slides her spectacles of read/detect magic up her long jagged nose, careful to not look directly at most of the armor & weaponry and scans the store's wares. Brilligh picks up a few bunches of herbs, sniffing them, sliding her spindly fingers through the leaves & stems, then begins to examine the stones and crystals, holding them up to the light, and turning them slowly to examine inclusions]

Brilligh closes her eyes as she places the spectacles upon her face. ACK! TOO. MUCH. COLOR. The force of seeing so many magick auras nearly sends her to the floor. This Kelidoscope of magick schools is so overwhelming Brilligh is forced to remove the spectacles

[She waits patiently for A'kin to work through most of the rest of the group. When he approaches her, she speaks, her voice like sandpaper] These sparkles are deep runnin, A'kin, ye products are ful rorty. And to tumble into ye doin business with the good Dr. Darekill! It was a few ticks back somewhere between the Aiae Forest & the Grey Waste after finding ourselves out on an edge of the Chessboard, we were near boxed and he saved the skins of Clem, myself, & a.. few others who aren't here with us. I'll never forget those Tentacles of Love. Pass along our regards when ye next spy him, eh?

[she takes a long drink of tea, steam trailing in tendrils from under her wide brim]

Well, I guess I'll start with 2 regular healing potions from the good Doctor. I gots a ring of Spell Storing that I need identifyed, I'd like ye to tell gimme the chant on your selection of spell keys, and are ye stashing any bags of holding?

[As she listening to A'kin, her eyes slide over to Peter in his peasant getup, and she snaps her fingers at him, hissing]

Boy! Quit dawdling, get my list out, and assist good Costermonger A'kin and his fine staff. Shopping list: 1 oz each of the following: powdered lime (the mineral, not the fruit), powdered quickleaf, foxfire or bioluminescent mushrooms/lichen, powdered brass, fleece, ground mica. 50 GP each of the following: powdered silver, powdered quartz, emerald, andesine, yellow sapphire, tanzanite, turquoise, cut diamonds, powdered diamond 10 sticks of plain incense, 2 magnesium candles, 20 lizard tails (small), 5 small onyx stones, 5 mole claw bones (or an equivalent burrowing animal).

A'kin: [to Brilligh as he gather supplies] Well Miss.... That's quite a list. We do carry some spell keys, did you not see them? They are often confused with other spell components. Some 'hende' powerful magicks you have, yes? Come ye to restock before the next battle? Perhaps, it's been some time since you've been in town. Am I mistaken, or do you have the stench of the Abyss upon you? Yet you also wander the Wates? I do not see you faded, mortal... You know many have traveled through the Wastes but few have found the town of Lost-Forgotten. 'Tis well met, I too spent much time there, in Oinos. I Received my education at the Academy of the Spine in the Tower of the Arcanoloth.

Dr. Darekill is a rare sort, most Hordlings are abhorrent creatures, but he seems to have the power to keep them from maurauding the wastes.

A'kin: [with bags of items well packed and ready for travel] You also mentioned Bags of Holding, right? I don't typically deal in those. I thought you'd know about them. [smiling] They're very useful if you never leave the plane from which they are created. If you go though a portal there's a high chance of them spilling their contents. Still, if you insist, I'll sell you one of the few I carry for 2,500 jink.


Brilligh: Ay, it has been some time since we have set foot in a well-laned burg, and yes, I see the keys now, but I think they & the Bags o' Holding should stay put. [She counts out several clear, glittering rubies of various sizes] I've glutted my purse on your goods as it is. It... ah, is true we passed briefly thru the Abyss. And yes, we spent a fair amount of time in the Wastes as well. I've heard of this 'fading' sickness bodies can be afflicted with, but I was not. However, I secure my corpus with magics. A'kin, you have been of great help to me, I hope I can press you for one more bit o' the dark. Do you know of any chant on a God named Manzecorian?


A'Kin: Well lanned you are, girl.  Ya probably know better than I.  Dark times, dark things.  Careful who you wag your tongue to. 


Greltech's Arsenal of Magical Goodies

Greltech is of an unknown race but is stout like a dwarf and heavily muscled. He is over 8 feet tall and wears a long leather trench coat with all kind of secret pockets. Greltech is bald and has pointed ears that have tears in them from decades of battle. He wears an old leather patch over one eye and the other holds a false eye with magical powers. His hands are huge and his thick fingers end in a square shaped finger and nail. He grasps an ENORMOUS staff carved of the most ancient wood left in all of Faerun atop the staff is a crystal orb. Greltech also carries a HUGE two handed sword strapped to his back. The base of the blade is wider across than a half-giant's head. Greltech also carries up to 10 magical wands with him that he keeps fully charged.

Greltech: Come forth bloods. Ye look in need of mine items. I carry magic powerful from around the planes and prime. If ye be rich in wealth and skill then thou art ready to parlay with me!

SHOP INVENTORY THIS WEEK:

*PRAYER BEADS*

*WAND of UTTER DESTRUCTION*

*POTION of DRAGON BREATH*

*SHURIKEN of SPEED/RETURNING/POISON ASSISTANCE*

Brilligh [unimpressed with the bombastic barking of the coster, she gives a cursory glance over the wares, then stands idly by, sucking her teeth, watching for pickpockets, and scowling at the curving horizon fading into the fog.]


Snatch: YOU SIR INTEREST ME BECAUSE YOU UNDERSTAND WHAT A REAL WEAPON IS! I HAVEN'T SEEN THE SIGHT OF A SWORD QUITE AS LARGE AS THAT IN QUITE SOME TIME. TELL ME, DO YOU HAVE ANY OTHER WEAPONS THIS SIZE THAT YOU NEED TO PART WAYS WITH FOR SOME JINK AND THE KNOWLEDGE OF HELPING A BLOOD WHO APPRECIATES A FINE BLADE?
Greltech: Sorry my lizardish friend, tis a unique blade. Not another like it in all the planes. I do not have any other swords in my arsenal at this time.



Clymestria: By Athena you're... right. I see holy beads, what have you friend?


Aryana: Can I perhaps find out the price on those prayer beads?

Greltech: Ye both like the Beads? I foundeth these beads near the Mausleoum of Chronespsis. I know not what they do, I just know they are highly magical. Since I cannot use this, I shall sell this to ye cheap 1,000 Jinx.

Clymestria: For an item who's use is still unknown 1000 is quite a price. but for say 800 i would take them away and send you my blessings [smiles warmly]. [To Arayna] Perhaps we could split them?

Arayna: Nay, you take them my friend. I just wanted to find out the price for some similar items from the Planar Trade Consortium.
Snatch: I HOPE YOU WILL ACCEPT ONE OF THESE FINE GEMS I HAVE, THOUGH I KNOW NOT THAT YOUR PEOPLE VALUE THESE SORTS OF THINGS, BUT I UNDERSTAND ITS VALUE TO BE THE PRICE YOU SEEK FOR YOUR PRAYER BEADS, WHAT SAY YOU?

Greltech takes the gem.

Clymestria: Id also be interested that potion, whats yer askin for it?

Aryana: Kind sir, I hath spent much time traveling in Faerun. Where hath you traveled in those lands?

Greltech: I keep to meself and ask ye to mind yer own business lady. I have been all over the realms and the planes. That is all ye shall hear by me.

Brilligh [at the coster's sharp answer, she glances up at him & smirks.]

Other shops of interest in the market ward.


A halfling run stall with a checkered canopy sells boots. He has a good selection of boots made from various different types of leather. He also sells what he calls 'Chillfoot Boots' these boots make your feet very, very cold. He says you can walk on fire with these boots.


A fat human runs another stall that sells trinkets and toys. Pinwheels, noise makers, whips and strange jewelery called Zadisbands, they hum a soft melodic tune while they are worn. The tune is soothing and beautiful.

Snatch: WHAT BEAUTIFUL JEWELRY YOU HAVE HERE. I WOULD BE INTERESTED TO KNOW THE EFFECTS OF THIS SONG ON THE WEARER OF YOUR SINGING ZADISBANDS.

Human: [eating some sort of meat like a slob, wipes his hands on his shirt] Zadisbands are our most popular item [tries to hide a belch]. Their tune soothes the listener, it's a minor enchantment though. [You see gristle and grease on his hands as he puts one on your wrist]

Brilligh [as she passes through the crowds, she jolts a little at the jostling masses, uncomfortable in such close quarters. She passes by an ironmonger, at which she procures some small broken iron rods, and her usual pile of iron filament & slag chunks. A moment later, she stops at a stall with simple quills & inks, wherein she procures 10 simple quills & 2 bottles of plain black ink.] 


A group of Githzerai sit on the ground on some rugs. The have various wares from Limbo on display. An item of particular interest are the Water-torches they sell. Made to work when wet, even when completely submerged in water.

Snatch: THESE TORCHES, HOW DO THEY WORK? IS THIS A NATURAL PROCESS OR AN ENCHANTED ITEM? HOW MUCH FOR A TRAVELING BLOOD?


The Githzerai look at you speak and look at each other and start laughing. Then in broken common they say.

Githzerai1: We sell these to you 2 gp each. Not magic. Limbo.

Githzerai2: [imitating you] NOT ENCHANTED ITEM. NATURAL PROCESS.

Pfepftzet: [in Githzerai] It has been too long since I have seen a water-torch. Your wares remind me that it will be good to return home sometime soon. But until then, this torch will have to be remembrance enough.
A lovely dancer directs your attention to a cart owned by a noble looking Aasimar he sells items from Mt. Celestia. He claims his Celestian rope, made from a rare spider silk, is half the weight of rope but nearly as strong as a chain.

A group of battle hardened Goblins and Kobolds from Archeron sell Clearsteel items. Their wagon has battle standards flying. The each wear fine plate armor that looks nicely cared for. They sit sharpening what look like glass blades. These clearsteel weapons are as clear as glass and as hard as steel. The also have numerous shields made from this material, which is only found in Archeron.

Pfepftzet: [To the Goblins and Kobolds from Archeron] What is this mysterious metal which looks like water?

Goblin1: Eet iz clearsteel meetal from our cube land.

Clymestria: (A smile crosses her face as she thinks "Perfect") Greetings. How much for your mid sized shields. (Miming her arm up holding a shield)

Kobald1: Yes, the weak human need shield. 100 gold for shield.

Clymestria: Well, then, sold my gibbering friend.(As she leans down she shaker hear head making sure her ears expose themselves, thier perfect little peaks poking from her curly locks)
A middle aged female Tiefling with an adolescent daughter have a large stand selling ceramics. They have various plates, pots and other vessels on display. Also on dispay are copper plates, they explain that these are Thought Recorders. You press your head to a plate and it will record an image of what you are thinking of. She states that it takes about 5 minutes for it to work and lasts a week.

Brilligh: [in Tiefling, she scratches] Good day women. You have a ful hende assortment of pottery here. [she will continue in Tiefling, unless the woman speaks in common] That plate is wild, but I know not what I would use it for. I wonder if you could help me? I find myself brewing balms & potions while traveling a lot. Do you have something that could withstand the heat of cooking, but then when cool, has a... locking lid perhaps, so I can keep the mixture in the same pot? Also, I'll take 4 of these small corked jars, and a pack of wax sticks.

Mother: [in Tiefling] Thank ya sister ye are kind. Mah vessels can withstand th' heat of Gehenna. Th' plates 'ave a small enchantment, hedge magic, really. My daughter made th' vessels.

[Notices the spell selection, voice gravelly]... Ohhmmm... what have we here? Is the spellslinger in the family? [she winks at the daughter, thinking of her own mother]

Mother: [steps in front of the daughter] That's enough questions 'bout her. Where we get our magick is not your concern, jus' know it's hende powerful.


Brilligh: Ease off, sister, just makin' nice, right?

Brilligh: [spends several minutes reading through the collection of magics, comparing components, casting requirements and practicality, occasionally digging out one of her own spell books to compare notes. Finally] I'd like to take 4 scrolls off yer hands, Native Item, Sending, Far Reaching III, and Lower Resistance. And do you know if anyone in the Market here would have any invisibility spells? Especially Improved?

Mother: [looking over her spectacles at you] Now why would ya' need ta vanish like that, hmmmmm? A trouble maker ya be, eh? That spell be illegal to sell here. Ya won't find that if ye don't know th' right people.

Brilligh: Oh of course sister, all pardons, see? No harm, no harm. I'm new here, in from the Abyss, and yeah, sometimes it's good to be see thru there. Thank you for the warning, sister. [She hands over a heavy sack of cut rubies. Again, she snaps her fingers at Peter, speaking in common] Wasn't there some gifts I wanted to fetch for our friends? Good day women, it's always nice to see sisters.



5th lvl spells



Advanced Illusion
Airy Water
Avoidance
Bigby's Int. Hand
Cone of Cold
Conjure Elemental
Contact Other Plane
Distance Distortion
Extension II
Fabricate
False Vision
Feeblemind
Hold Monster
Major Creation
Passwall
Seeming
Sending
Stone Shape
Telekinesis
Teleport
Trans. Rock To Mud
Wall Force, Iron , Stone
Lower Resistance [TOM]
Far Reaching III [TOM]
Magic Staff[TOM]
Safeguarding[TOM]
Khazid's Procurement [TOM]
Von Gasik's Refusal [TOM]
Breathe Earth 5th [PS]
Breathe Fire/Magma 5th [PS]
Move Fire/Magma 5th [PS]
Baatezu Bane 4th [PS]
Chaos Hammer 4th [PS]
Native Item 4th [PS]
Protect from Prime 10' R 4th [PS]

Sigil Day 2

The air is cold tonight it would have been difficult to sleep if you weren't all squeezed in this small room. After a small late-night dinner you decide to split up starting next morning. Ids Ke, the modron, Saru, Worple Lemon and Tag Chi' Git will look for a place to call base and a portal to Mechanus to send the modron home. You vote to meet the following evening at Interplanar Importers to check in.

Brilligh: Alright, now mark this: I want a nice room for a change, and make sure there's room enough for me & Peter to do our work. [She swipes at anyone who makes a snide remark] We're gonna try to get some magic written for Karzoaka, you rusting sods.

After the discussion everyone starts to fall asleep. Thoughts of your battle at the High-Point in Crux and the hike through Funeral trouble your dreams, but due to your fatigue you do not wake up once. Until.....

*KNOCK KNOCK KNOCK*

The sound surprises you out of your slumber, finding yourself in this strange, unfamiliar room causes a moment of disorientation. Wiping the sleep from your eyes you hear whispering at the door.




Flederoth: Hallo.... The time has come for waking. Please to wake up. We need to exit this place now. You can't stay here long.

Snatch: YOU JUST SCARED THE... WHERE ARE WE?

Clymenstria: Morning Fled, up all. Let us make haste. [Stands streaching, in the small space, an impression of bumps and lines from where her head lay upon the back spine of Snatch] We've much to accomplish (yawn) so let us away. [straps her armor on, her lips moving in a blessing, each movement and fasten a prayer to Athena. She then gears up for the day]

Snatch: (to peter, quietly) DO YOU THINK SOMEONE WANTS US ALREADY FOR SOME PAST THING? WHAT IF SOMEONE WANTS TO PUT ME BACK IN THE FIGHTING SHOW!?

Brilligh: WOT??! [Her hand whips towards her leather sack of iron filament and nearly sends a sizzling missile at the door.] Flederoth? What the rust? You almost bit the iron, berk. [She glances down and notices a black deflated glove hanging at the wrist of her left arm. As everyone begins to ready themselves to leave the room, Brilligh quietly takes a lizard's tail from her bag of holding and slips it into the glove. She turns her back to the room, pushing her scarred stump deeper into the suede glove until she feels the lizard's tail, and mutters under her breath:] It's one microscopic cog in my catastrophic plan, designed and directed by my lost left hand. [The glove snaps into shape, and she buttons the edge to the sleeve of her robe, clenching and flexing it slowly.]

Outside it is a downpour. The streets are have streams of dirty brown water flowing into drains. A group of Dabus, seemingly unconcerned with the rain, float about unclogging the grates. The citizens run about with umbrellas and oiled rain clothes. The heavy rains together with a thick fog reduce visibility to about 50 feet.

Flederoth: [hands PCs umbrellas] That is a place is where you cannot stay too long. We will be going for a walk today. Please to let me show you around my city. My payment to you. Here is the Lady's Ward, smart cutters like you should go to the Friendly Fiend on the border of the Lower Ward. You are bloods, there are magics there. Come Pfepftzet let us go to there now.

Peter: Much thanks to you Flederoth, I could use this umbrella. It's good to be in Sigil once again. Brilligh I need to speak with you when you have a moment.

Brilligh: [scowling at the downpour] this city's charms never end...[waves away the umbrella, as the wide brim of her hat does fine in keeping her dry] Yes Peter? Do you know of this place Flederoth speaks of?

Clymenstria: Bless you.

As Flederoth speaks Aranya enters with slick black looking oiled canvas rain gear on her goat-body. She carries a fancy umbrella with all the frills and pomp as would be fitting to a priestess of partying. Behind her are two Formians, intelligent ant like creatures. Their black chitin is adorned with jewelry they wear in between their carapace joints. The Formians carry her goods in the back of a wheeled cart. She tells you their destination: the Guildhall/Market ward.

Once on the main street it is as if you are in a pageant. Then the sound of horns.

Minder1: Make way! Make way! Chamberman Ballachs is coming! [blows horn]

[crowd parts]

Minder2: All accusations made against Chamberman Ballachs are false!

Minder3: Tis the Dark! Tis the Dark! Chamberman Ballachs speaks the Truth!


Minder1: Make way! Make way! Chamberman Ballachs is coming! [blows horn]


Minder2: All accusations made against Chamberman Ballachs are false!


Minder3: Tis the Dark! Tis the Dark! Chamberman Ballachs speaks the Truth!


Three men with fancy capes displaying heraldic symbols with swords drawn clear the street. Behind them is a sedan car carried by six strong humans.

In the sedan car is a fat human in regal clothing waving to the crowd throwing out rose pedals. The crowd rush to pick up a pedal excited to have a piece of this tempest in a teapot. The sedan car passes, for a moment the fat human riding inside looks directly at your party with fear in his eyes. Then he's back throwing pedals at the rich people. The crowd parts to the entrance of the court house where two patrols of Harmonium take him and escort him inside. 10 Mercykillers guards walk by, out of the courthouse, with a Baatezu in chains.

Occurring at the same time, unnoticed by the crowd, a man runs to an advocate standing on the top of the stairway, but on the side of the courthouse, pursued by a group of harmonium guards. The first advocate shakes his head, another advocate steps in front of the man drawing his sword. The Harmonium guards stop. You aren't able to decipher their whole conversation, but the two sides shout at each other. You hear that the advocate is Doomguard. He talks quickly. You hear the Harmonium demand a retainer be paid per the law. You then see the man begging the advocate as the guards shackle him. You hear the man yelling pathetically as he is dragged away. The advocate sheathes his sword and walks back up the steps. Him and the other advocate can be seen mocking the man, laughing.

Brilligh: [quietly to Flederoth] What are we witnessing here? And why did that fat man seem worried about us? Bodies don't know we're here for Karzoaka already do they?


[NOWISTHETIMEFORTHEBUYINGOFTHINGS]

Interplanar Importers




The court stands in the middle of the Lady's Ward. This foreboding structure rises only two stories above its huge granite foundation, but its clock tower climbs three stories higher. The grand clock in the tower is supposedly the most accurate time keeping device this side of Mechanus. There is a great stair up to the proud marble pillars flanking the outside of the entry. During the day you would find you self standing shoulder to shoulder with accused criminals, Harmonium agents, and Clueless. Taverns now serve bashers just killing time before their court appearances, and scribes still run by on court-related duties. Freelance advocates of all sorts hawk their skills outside the building. The court has closed for the day but people still mill about. The bells chime proudly as you pass, 30 AP, it will be Antipeak soon, just as Tarsheva said.

Clymenstria: [Looks around and recognizes the look in the eyes of the hawkers as the same one with which she met Peter, and his desire to be unnoticed. Looking to peter and nodding at his unease and does what she can to keep attention to the group to a minimum, but, what we do get focused upon herself, holding herself upright and ready for action.]
Peter: [To Clemenstria- nods and in a crazy old man like voice asks] Do you need any of your bags carried m'lady? [kneels down and secures Clymenstria's footwear then spit shines the leather]
Brilligh: [Scowls at Peter, hissing] Move along sod!

Just blocks away from the Courthouse is Interplanar Importers. It's a clean, attractive building but not as grand as the other walled fortresses found nearby. The compound is large but only the main building has the flair that is unique to the Lady's Ward wealthy. The rest of the compound, while decent, is built for utility. It is walled off with a large delivery entrance manned by armed guards. Tarsheva takes you though this gate and leads you to the receiving area.
A Bariaur introduces herself Arayna. She is a dashing blond with long locks trailing down her back. Her eyes, as blue as the stormy sea in winter flash over you, devouring your skin with a single glance. She is cloaked in the finest clothes probably from some far reaching plane. Her face is serious yet relaxed. As you approach she breaks into a smile, losing her stoic frame. Her body loosens and her four hooven feet move about on the cobblestones. *Clack! Clack! Clack!* She shifts her weight and leans against her Quarterstaff. A holy symbol hangs from her neck. You cannot make out the details from here, but guess she must be a priest of some Power or another.

Arayna: And who might you be, berk? [she says in a playful manner addressing Tarsheva]


Tarsheva: I got some plants 'ere for Arayna care of Interplanar Importers. Straight from Baator and Arboria. I also have some soil from Arvendor as well, procured at great risk. That's 300 gp for th' plants and 450 gp for th' soil, if ya want it. Do ya have any rooms available for some ful cutters? These berks are bloods in th' making, though you wouldn't know it by looking.

Clymenstria: [Edging her way forward, to hold the bridle of the horse, she tries to get herself a better look at the holy symbol, excited to get to meet another priest so soon.]

Peter: Let me take care of your horse for ye m'lady [trying to give Clymenstria positioning to have a better look].

Brilligh: [Sinks back some from the glare of Arayna, feeling the grime of battle & road travel on herself. She listens to Tarsheva & Arayna closely, trying to learn about the treasures.]

Arayna: Aye, a stiff price ye ask. Given that this is the first time dealing with you I would be willing to give ye 600 for the lot and rooms are on me tonight. What say ye?

Tarsheva: I know ye'll be happy with th' dirt. Arvendor is th' Elven forest in Arboria. I never saw trees so tall or healthy as there. Twas thinking of selling it myself, but bar that. I'd rather walk th' ring.

Arayna: Well, then ye shall be staying with us tonight. I have rooms for the lot of ye. I trust ye won't be starting any trouble here?
Tarsheva: [pauses as she looks the party over] Nah, I'll vouch for them. They won't cause any problems.

You move closer to try and get a glimpse of Arayna's holy symbol noting that it is an enamel necklace with three stars (orange, yellow, red) in a black background, you have seen this symbol before and know it to be that of the power Liira - goddess of Freedom, Celebration, and Liberty.

Arayna: [drops a large bag of coin in Tarsheva's hand in exchange for the goods. The weight seems to be correct.]

Tarsheva: [pays each PC 15 gp] Thanks for your help. You all did very well, an' it has been a pleasure.
Brilligh: [Holds out her right hand, to shake hands] Was fine working with you Tarsheva, I'd do it again in a tick. [She slips the coins into her bag.]

*Arayna receives (5) Baatorian Violets, (3) Baatorian Amaryllis, (10) Baatorian Scadoxus, (2) Baatorian Fire-Crackers; (8) Arborian Orchids, (6) Arborian Bulbophyllum, (8) Arborian Chrysanthium saplings, (4) Olympian Maianthemum.*
*Aryna recieves 300 lbs of soil from Arvendor. +2 to all agricultural checks when using the soil. Soil can heal dying plants, increase yields and improve growing times*


A large group of small humanoids with black glossy skin and antennae arrive carrying a huge crate. From the crate strange peeps and squeals emanate. Arayna seems distracted for a moment and waves her arm to a couple hired hands standing nearby who escort the group of strange ant-like humanoids to a far corner of the entry room.

Arayna: Follow me and I'll show you where you will be staying. [Arayna turns her back to you and whooshes her tail through the air. She leads you to a flight of stairs made of a fine stained wood. The railing is carved of a shiny white bone and the posts at the bottom of the stairs are floating shrunken heads of vampires] Stay away from the heads, they bite. One was the great Vampire Seid Von Ludwig who ruled his own demi-plane on the edges of the demi-plane of shadow. He attempted dangerous magicks learned from the Netheril on Toril and attempted to twist the weave to make himself into a power. The other was the Vampiress Reikkwess Marianas who committed genocide and slayed the entire sub-species of Thri-Kreen called K'Thivis in the known planes. Both of these Vampires were slain by The Great Vampire Hunter Colt Swiftbolt. We keep them both here as reminders of what too much power can do to a blood. Right this way... [leaps up the stairs with gentle grace]

The party is led to a cramped room behind some crates. Arayna lights the lantern hanging in the room and you can tell that the room was hastily built to accommodate a merchant and his or her servants. Evidence of previous visitors still remain in the room. Some blankets lie crumpled in the corner and small pieces of paper are scattered about like someone ripped up a page from a book. There's barely enough room for you all to fit, but perhaps you can stay here for one night. After moving the wash basin and bed pan (empty) you make enough room to sleep. The room quickly heats up from the lantern and all the bodies next to each other.
Brilligh: [Stuffs herself into a corner of the room, and dozes.]

QUESTION TO PCs: WHO MOVES THE WASHBASIN? ROLL HIGH D20!

Gnometown/Gurincraag/The Temple District

Clymenstria: [Leaving the shattered temple district Clymestria loosens up and again stands straight, and having left behind the Athar guards on Brandy Lane.] Tarsheva, are we likely to see any more of those Athar berks? [Hearing a negative, Clymenstria reveals her amulet, and fluffs the feather which dangles from it] Praise Athena.

Peter: Praise Athena m'lady, praise her in all your glory.

Snatch: (hearing the question and answer of clymestria/tarsheva, snatch too unsheaths her holy symbol, casting a bless spell on the group a little flamboyantly. Whirling with her tail a bit she turns once on her right foot, then jumps, to come down on the ground hard, as the vibrations of the ground eminate from her the spell takes effect. A smug and slightly placated snatch now walks chest high, free feeling with the group, casting aside the thoughts of athars, prison wardens, and slave runners.)

Peter: (to snatch) Thank you, your highness.

After passing by the Shattered Temple following Forgotten Lane a high wall decorated with the spikes and blades that seem to festoon nearly all buildings in Sigil, is erected on you left side. On your right side the cacophony of architecture continues as various building styles mix and entire bocks seem to merge together due to the population density of this area. There are small alleyways in these dense blocks leading to what seems to be open squares in the middle, creating tiny communities within. A family walks the street passing by two Hamutula Baatezu discussing something with a small group of Tieflings.

Brilligh: [Eavesdrops while passing the Baatezu and Tieflings.]

Grafnutz: So da whole sodding place crashed down 'round me.

Tiefling1: What did you do then Grafnutz?

Grafnutz: I took me Glaive an impaled a Dwarf an swung him 'round knockin over all da others. Den I caught dem on fire and stomped on der heads! Der not so tuff now. Dat's how I got dis skull belt buckle, ya know, ta remind me.... Ahhh Good times!

Tiefling2: That's a great story Grafnutz. I never get tired of you telling us how you ruined that Dwarf city.

Grafnutz: Yeah. It's a good story. It's true too! I have another one, dis one is better. So this one time me an Kel were in da Field of Nettles....... [conversation fades]

An ogre worker carries a couple of kegs into a tavern while a tall and wiry yellow skinned man runs down the street chasing a large red button rolling away from him. It seems to be magically pulled along as if by a long string. You can see a Gnome a small distance away giggling. The man yells out



"In a bag full of buttons
I'm that tiny unique one.....



Odd in size and color
Holes as round as the sun.....



I may not shine or sparkle
Or even catch most eyes.....






I may not match one's attire
Nor compare to all those flies.....



Though, I may not have a matching set
I've learned to stand alone.....



When it comes to wearing the britches
I surely can hold my own."

Clymestria: [keeping her hand near her sword when she sees the Baatezu, and then a ogre with something large in his hands, but as moments pass and the keg doesn't fly, nor does the nefarious clutch break apart in unison, and then the constant presence of the Harmonium guards she eases into her guard.]


There are many gnomes going about their business in this area. The entrance to Gnometown (aka Little Bytopia) is a large wrought iron gate in the wall on your left. The gate is open now, guarded by a group of gnomes armed with muskets and wearing plate armor. Gnomish merchants sell trinkets outside the gates but most people pay little (pun intended) attention to their wares. Looking in the gate you see small houses that don't fit the standard Sigil model, they look cozy and their architecture is similar to each other, but in a much smaller scale than a human's.

Brilligh: [scans the wares from her place in the caravan, marking the location of this neighborhood on her map. Not wanting to hold up the party, she will not stop to shop. Perhaps Peter would accompany her back here to look more closely for some magical items, unless Tarsheva thinks the Bazaar would be more fruitful.]

Peter: [whispers] Sure, I like magic.

Snatch: (passes closely to brilligh) PLEASE MAKE NOTE OF THIS PLACE ON YOUR MAP, I WOULD ENJOY TO DO A BIT OF SHOPPING IN THIS AREA WHEN WE ARE NOT EMPLOYED.

Clymenstria: [Takes a slight interest in their wares looking to see, in passing, if there seems to be anything whose use is obvious, and or obviously useful.]


Not far from Gnometown is Gurincraag, which means Dwarven Mountain. Heavily armed and armored dwarven guards patrol this sparsely populated area despite the large number of buildings here. There must be many smithies here due to the raucous hammering that can be heard. The sounds of them singing while working at the forge is beautiful and heartening, nearly all the dwarves on the street are either singing along or humming to the beat of the hammers working metal.

Clymenstria: [Hearing the pounding, she looks to Pfetfzet] We will return here to outfit our friend. Unless someone knows a better place to buy some exquisite arms.

Snatch: THE SMELL OF REAL ARMS! HOW I LONG TO WIELD A WEAPON APPROPRIATE TO MY STATURE, TO MY PEOPLE!! (a loud screech and strange odor accompany this outburst) TAKE A MOMENT TO LEARN A SUBTLTY OF SAURIAL SPEACH, THAT IS THE SMELL OF PRIDE MY FRIENDS!

Pfepftzet: [to Clymestria] Agreed. I shall also like to peruse their wares and perhaps trade some of my arms. It is rare that I pass through a city that may offer such a selection.

After another nearly an hour after Gurincraag, following Berk's Lane to Bloodgem Road, you exit the Lower Ward. The smog starts clearing and now you see that the stars above are actually fires from buildings far above you. You can even see people the size of ants walking about.

Brilligh: Ah! This rusted city!! It's like to curl up from behind us and fall down upon us. What a terrible construct. Rusted Cage indeed! [begins to glance furtively behind and above her, as if she expects the city itself to descend on her, and hugs a little closer to the caravan, occasionally holding on to the side of the cart for balance.]

Snatch: IT DOES SEEM SO, BUT THIS IS ONLY A TRICK OF THE LIGHT, A TRICK OF THE EYE, PAY NO REAL ATTENTION TO IT, LEST YOU TAKE ANOTHER SPILL, HOLD ON TO ME IF NECESSARY FAIR LADY.

The buildings here on the border of the Lady's Ward are noticeably nicer with gates and walls protecting residents from regular folks. The number of Harmonium, while common in the Lower Ward, are everywhere in the Lady's Ward. The streets here widen and the citizens appear much more wealthy, except for their servants.


Snatch: (the presence of servants is a little unnerving, with little knowledge of contracts and the such, there is a looming feeling that perhaps one of these rich folks might think they own a body...)

The prison, oppressing the surroundings with its cold unforgiving design, is nearby and Mercykiller guards with their Baroque armor and polearms usher prisoners from the jail to the Tower of the Wyrm, guarded by crisply saluting guards. There you hear the screams of prisoners awaiting punishment. In Petitioner's Square there are pillocks, each occupied by a petty criminal with a sign dangling from their neck describing their crime(s). From the gallows dangle a couple of corpses being picked upon by giant ravens apparently left to rot. Dabus, the custodians of the city, float about cleaning up the square. Strange symbols float above their heads changing quickly like they're having a visual conversation. A patrol of Harmonium walk by with a dun colored dog with two heads, an Aoskian hound. They watch you as you pass noticing you working as guards and leave you be.





Brilligh: [keeps her eyes down, knowing it won't do a body any good to bother making work with this group, and then calls quietly over to Snatch] Looks like they have the belly of the beast all sewn up, so many tailors, eh?

Snatch: THEY ARE TRULY VIGILANT HERE, AND WE, GUARDS HERE, AMONG GUARDS, IN A GUARDED CITY, TAILORS INDEED.

Clyemstria: [Seeing that there is indeed a sense of civic justice makes her a bit calmer, but still on guard. The constant curious looks are a new experience for her, and she doesn't like it either. Though wowed by what is otherwise a mighty city, with splendorous sights. ]

The local law enforcement aren't the only people walking the street. The rich and powerful here loath any sort of physical labor and must be taken everywhere by sedan chairs. These strong humanoids carry a coach suspended by long poles on their shoulders. Young clergy of various faiths can be seen running about on errands. In a large square a sizable group of these clergy are having a debate. You notice that they are speaking in Greek. They wear short chitons, cloak like himatons attached with a jeweled pin and wreaths in their hair. They laugh loudly then stop as Clymestria walks by. One lets out a whistle.


Clymestria: [raises her head scanning the crowd with purpose, looking for what she hopes to be a knot of fellow Greeks, her head snaps towards the whistle, missing its implication but keying in on it in her search, and there they are, a group of acolytes. So long from her home, the Caduceus on his pin reads only as home and heath, and familiar craft work done in the service of a god. But which god she barely spares a though.]











Priest1: [in Greek] By Hermes! She's a looker. Athena, is that you!? [laughter]

Clymenstria: Hermes! Of course. Fool of a priestess.

Priest2: [in Greek] Quiet, she looks like a priestess! I don't want to get into trouble again.

Brilligh: [snorts, not knowing the words, but recognizing the cadence of a wolf call] Here we go...




One acolyte runs to Clymestria's side.

Snatch: (steps in the way) CAREFUL NOW CLYMESTRIA, WE KNOW NOT WHAT THEY ARE SAYING!

Priest2: [in common] Are you a priestess? We have not seen you before. I am Hermokrates neophyte priest of Hermes. It's not often that we meet cultured folks here in the 'cage.' Won't you come to our temple, our master would surely welcome you.

Snatch: (with a sudden realization) OH, YES, OF COURSE, YOU KNOW THIS TONGUE, MY APOLOGIES HUMAN.

Clymenstria: [in Greek] Hail, Hermokrates, may your strides be swift. [Keeps her eyes upon his manner as she introduces herself, as it has come to her attention that those who have wretched hold of my order have not praised me as highly as once they did.] I am Clymestria Atticus, I follow the path Athena puts before me, as my wisdom allows. Of late, I have been away from a temple for quite a bit longer than planed. I must complete my task with this merchant as is our contract, but after that I would be much honored if you would receive me. Who is your master, so I know upon whom to call? [with a gentle smile] And who is your friend? Fleet feet, lead to quick tongues it seems. I kid, but tell of things here and things upon Olympus, how do the games looks? What of Agamemnon's murder? I heard of it upon the planes but with little detail, please messenger. [Clym takes a deep breath, filling her lungs to their capacity, and is about to let loose a second string of questions at hastespell speed when...]
Tarsheva: Ah, hem. We've still to get these to the drop. You can wag your tongue with the young priests later.
Clymenstria: Yes, as I said I will find you. In the Temple District I would presume.

Snatch: IT APPEARS WE HAVE MUCH TO DO HERE IN THIS CITY THAT ONE MIGHT NOT HAVE EXPECTED. I AM BEGINNING TO FEEL AN UNDERSTANDING OF THIS PLACE, AND YET I KNOW THERE IS NOT SUCH THING AS UNDERSTANDING OF THIS PLACE IN COMPLETENESS. TARSHEVA, LET US DELAY YOU NO MORE. ONWARD! THROUGH THE FOG!